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Isidis Planitia is probably a very ancient impact basin caused
by the collision of a comet or a 50 km diameter asteroid onto
the surface of Mars about 3-4 billion years ago. Subsequently
its floor may have become flooded by volcanic lava before
being further buried by sediment derived from the surrounding
highlands.
A
major factor in selecting Isidis as the landing site is that
it is low lying (to give the parachutes chance to work), and
slightly north of the equator (to take advantage of the relatively
warm spring nights and thus minimise the thermal stress on
Beagle 2's electronics).
So
far as can be deduced prior to landing, the surface within
the landing ellipse is hardened dust with about 15% of the
area covered by rock fragments, mostly smaller than house
bricks in size. The most detailed images available from previous
Mars orbiter missions show details as small as a couple of
metres across. These reveal a few ridges and numerous cones
occupying about 10% of the total area and each a few hundred
metres across that may have been produced by small explosive
volcanic eruptions. If so, they indicate the presence of ice
in the local subsoil, making Isidis Planitia an appealling
place to search for signs of life.
So
what will the view from the lander reveal? Most likely a stone-strewn
plain. There is only a one in ten chance of landing on a volcanic
cone, and perhaps a one in five chance of a nearby cone being
visible from the lander. There is an even smaller chance of
landing among substantial sand dunes, though small wind-blown
drifts of dust are perhaps more likely. The camera's vantage
point on a relatively short robotic arm may not be great for
distant views, but we expect to get fascinating close-ups
of individual rock and soil specimens prior to studying them
with Beagle 2's considerable array of analytical devices.
Isidis
is a very good projected landing site; it is also being considered
as the location for one of the NASA Athena rovers which are
also landing in gas-filled bags and subject to the same engineering
constraints as Beagle 2.
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